Meta VR Academy

Build hands-first experiences

A new era of VR is here. Practical learning for designing, building, and adapting hands-first experiences on Meta Horizon OS

2 Courses
6 Short Codes
10 Tips
5 Resources

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Courses & Short Codes

8

Guided courses and focused guidance for designing, building, testing, and refining hands-first experiences.

Building Your First Game for Hands Thumbnail

Building Your First Game for Hands

Turn a hands-first vision into a game users want to return to

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Course11 Mins
Adapting an Existing Game for Hands Thumbnail

Adapting an Existing Game for Hands

Put the adaptation to the test before putting your game on the line

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Course11 Mins
Is My Game a Good Fit for Hands? Thumbnail

Is My Game a Good Fit for Hands?

What hands will change – and what your game can’t afford to lose

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Short Code4 Mins
Choosing an Interaction Model Thumbnail

Choosing an Interaction Model

Building a system where actions feel intuitive

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Short Code4 Mins
Building a Simple, Consistent Interaction Vocabulary Thumbnail
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Short Code4 Mins
Designing UI for Gaze Thumbnail

Designing UI for Gaze

Recognize attention and respond to intent

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Short Code4 Mins
Designing Forgiving and Reversible Interactions Thumbnail

Designing Forgiving and Reversible Interactions

Give players room to get it right

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Short Code4 Mins
Prototyping and Testing the Core Interaction Thumbnail

Prototyping and Testing the Core Interaction

Prove your core interaction before you build on it

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Short Code5 Mins

Tips

10
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Five Tips for a Successful Hands-First App Submission

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User Onboarding and Instructions

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Why Hand Rays Miss During Pinch

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Design the Interaction Area, Not Just the Visual

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Give Interaction Methods a Clear Logic

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Turn Controller Inputs into a Hands Interaction Model

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Design for Tracking Loss and Recovery

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Design Around Occlusion and Camera Visibility

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Make the Input Mode Obvious in Mixed 3D Scenes

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Show the Middle-Distance Handoff

Meta documentation

5

Continue into Meta documentation for deeper guidance on hands design, hand tracking, Interaction SDK, and implementation.

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